frequently asked
For questions that crop up more than once, or those that are particularly beneficial for the rest of the community to know. As more questions are asked, more may be added to this list, so please be sure to check in every so often to make sure your burning question hasn’t already been answered!
It's mentioned that bound and demi-fiends have 'resistance' against lesser demons. What does that mean?
The curious phenomenon commonly termed 'magic resistance' has only been observed, never systematically studied, but it appears to provide bound people and demi-fiends with additional resilience when fighting demons. Specifically, when directly attacked by a demon's physical body or magic attack, the level of harm is reduced by one degree of severity (e.g. a claw swipe that would slice off a limb only produces a deep laceration; a fireball that would reduce a person to ash only results in a disfiguring burn). This protection does not apply to purely mental effects like illusions, harm from indirect sources (such as a demon picking up a large boulder and throwing it at a bound), nor does it apply when bound and/or demi-fiends fight each other. Whether this is the major demons using their magic to 'shield' their bound; an inherent property of being altered by demonic contact that repulses and weakens lesser demons; or something else entirely still remains to be discovered.
Can an unbound person defeat a demon?
Yes, though only through careful preparation and a great deal of effort. The trouble is that demons rarely appear alone, and while dealing with one demon, a person lacking magic resistance could easily fall to a second. Unbound people tend to fight either by ganging up on small pods of demons with huge patrols, but more often by using technology to do the heavy lifting: walls to keep enemies out, traps to catch the unsuspecting, diversions where confrontation would be a death sentence, and so on.
Can people tell a bound from an unbound, or different demons' bound from each other?
No, at least not outwardly. The only thing separating a bound from an unbound are the abilities they gain from binding; that means that unless their ability is passive and visible, or they’re caught in the midst of using an ability, a bound could very easily pass as unbound. Additionally, because there is thematic overlap between bindings, there is no way to tell which entity a person is bound to, other than asking them to self-report and determining if they're lying. Major demons are the exception, being able to innately know this information, and a bound will never be invited to the binding plane of a demon other than the one they’ve bound themself to.
Can a person become bound without their knowledge/against their will?
No, while the demons are generally devious creatures, they see no reason to lie when offering a deal. A binding can only be formed after the person willingly accepts, being informed of the demon's false name, the nature of their binding ability/any other boons granted (though all the details may not be fully explained), and what price they will pay (including that they are doomed to a 'terrible fate') in exchange. A person who refuses the deal is simply let go and may become bound to a different demon (or even the same demon) at a later time. Despite this, it is possible for a character to become bound without properly understanding what they agreed to if they were a young child, mentally compromised, suffered amnesia after, etc.
Speaking of amnesia! Can my character have it?
Yes, but an amnesiac character is still subject to the backstory requirements in our application guide. That means that if they are bound, the reason they chose to bind must be indicated; any positions of authority or exceptionally rare skills must be justified; and it must be explained why they are currently living in Astoria. This is the case even if the character themself does not remember these things and they are not intended to ever recover these memories.
Since The Diablerie started in Destruere, 712 AE, is that the earliest a person can bind to a demon? What about studying demonology, or becoming a demi-fiend?
For the most part, yes! Under normal circumstances, a person wouldn’t willingly condemn their future to a demon promising such a terrible fate, and for the most part the major demons refrained from offering contracts until The Diablerie made it an easier sell. However, some rare cases of bindings exist across time, right up to the start of human history. These early bound had to keep their nature secret, while scarcely understanding it themselves; prior to The Diablerie, it was widely believed that demons, magic, and mythical creatures did not exist at all, and those rare individuals who claimed to believe in demons were generally dismissed as conspiracy theorists or even persecuted as heretics. Additionally, while there were rare sightings of conjurations created by binding magic - akin to "cryptids" in our world - lesser demons, and by extension demi-fiends, did not exist in the mortal world before The Diablerie.
Can my character have a magical ability tied to their sub/species?
No, characters cannot gain magical abilities outside of bindings. The following species-specific characteristics are allowed, albeit as a function of the species's biology or creation, rather than the ability to wield magic:
- A bestral's (including mythical) animal features may only be those that would normally be found in extant, real-world animals.
- Drakete can use their implement to transform, and their dragon form may have abilities appropriate to that creature's depiction in folklore or fantasy media, like a draco's fire-breathing or a lung's ability to fly without wings.
- When undergoing a demi-fiend transformation, a character keeps their existing sub/species abilities and gains magic resistance equivalent to a bound, but does not gain anything more except the possibility of additional, non-magical body parts.
- Automatons are able to have sentience due to a unique form of steam-powered technology. Aside from that, their capabilities should be limited to the type of technology available to regular humans of the time period.
- Conjurations, on account of their rarity, will be evaluated on a case-by-case basis. However, any supernatural properties they have should be minor, and no greater than what a bestral or automaton would be capable of.
Is my character required to be from the country of Lestre?
Not at all! The world comprises many countries great and small, and you're welcome to invent a home country for your character. You may also submit a small blurb to the
world of astoria section of the guidebook if you wish to allow other members to use it for backstory inspiration. However, please keep in mind that since the site plot will be focused around the town of Astoria, and to a lesser extent Lestre as a whole, we ask that you carefully consider how and why your character would have arrived in Astoria if they are originally from elsewhere. If you are heavily basing your character on another member's nation, please be sure to check in with that member for any lore questions.
What naming conventions are used in the site setting?
While Lestre is inspired by Victorian England, the country is cosmopolitan enough that you're free to use any real-world cultural inspiration for a Lestrian character's name, or invent a fantasy name of your own. If your character hails from one of the
neighboring lands, please check in with that nation's creator.
What is the education system like in Lestre?
In Lestre, and by extension Astoria, the school system loosely follows that of Victorian England in the mid-1800s. Young children attend grammar schools for basic literacy, math, and religious instruction. Past that, private schools are available to those who can pay the fees to attend, or who have existing connections to the Academia; poorer children would be expected to work under their parents, or apprentice to learn a trade. To enroll in Astoria's local university, the Academia Astoria, one must be of age to be a legal adult (18) in their starting year, pass a test displaying at least moderate academic proficiency, and pay schooling fees. Gifted students can qualify for scholarships if they are unable to pay and particularly prodigious children might even be able to enroll at younger ages. The school term begins in early Vatilus and ends in late Fortus. It typically takes 4-6 years to graduate, depending on one's focus of study.
What does crime within Astoria look like pre- and post-Diablerie? Lestre?
Astoria was generally considered a safe place to live prior to The Diablerie. Individual crime still exists, but organized crime
has not found its way into Astoria. Characters who were part of a criminal organization prior to The Diablerie would not have been based out of Astoria itself, but could have been located elsewhere - typically larger, more sprawling cities - within the country of Lestre.
Post-Diablerie, crime is
rare and difficult to hide on account of the small, tight-knit community - to say nothing of that community's watchful eye. Astoria has neither a dedicated prison nor the means to maintain one even in a makeshift capacity. Citizens may be detained at a small jailhouse overseen by the Mourning Knights for petty crimes (a drunken brawl, theft), though temporarily. Citizens who are a recurrent threat to the safety of the town are removed - with force, if necessary - from the town, left to fend for themselves out in the wilds. Fortunately, such cases have been rare.
Do guns exist in this setting?
Yes, they do! The types of guns that would be available in Lestre correspond roughly to the 1830s-1860s in our world; however, due to the way society turned to steam powered technology rather than early stages of electricity, they are rarer, more expensive, and more temperamental than they were in our world at the time, having a high chance of backfiring against an unskilled wielder. In Astoria the town council has elected to direct resources to aid the townspeople in daily life, rather than continue developing and manufacturing a type of tech that is already volatile. Therefore a Lestrian would typically only own a gun if they had both the money to purchase it, and a significant time investment to master the safe handling of it - largely restricting them to the idle rich, the dedicated enthusiasts, or professional killers.
Do prosthetics exist in this setting?
Yes, they do as well! However, much like guns, they aren’t the most advanced technology, and they can’t completely replicate the body part which they aim to replace. Astorian scholars have researched more advanced prostheses, however, so someone with a great deal of wealth or a lucky connection may have access to something that runs on steam and can emulate the original bodily function a bit better than your standard fare.
How much does [XYZ] cost? How much money would my character make for [XYZ]?
Our site does not have an extensively detailed conworld, and the economic system is not something that staff will be developing - especially since it was thrown into shambles following The Diablerie. These days, the Town Council does not have the resources to allocate to tax and bill collection, and most people - if they were not already wealthy - have resorted to
bartering their labor and what goods they can source on their own, in order to make ends meet. For those few interactions that do involve tribbles, you can assume that 1 tr = 1 dollar in the currency of your choice, with any inconsistencies between threads explainable as fluctuating supply and demand.
Can my character invent a new form of technology?
Yes, within reason. You can purchase the custom contraption item in our
site shop to create a progress bar for a new form of technology, which will come into existence when the bar is filled. Please note that our thematic and power level limitations on
demon binding powers apply to new forms of technology as well.
Are characters allowed to research and investigate world cycles/the dragon gods/the nature of major demons/et cetera? Can they make important discoveries regarding these topics?
Yes, absolutely. Knowledge is half a battle won, after all. However, if you intend for your character to solve these mysteries of the world, there are a couple of things to keep in mind.
The mysteries of the world remain mysteries despite the people who have come and gone looking into them. That doesn't mean they're impossible to solve, but it also means that looking into them is a journey that will not reveal results overnight. Characters are not allowed to make any grand lore revelations in threads without first running the ideas by staff and getting the stamp of approval. Furthermore, since research takes time both in and out of character, we ask that members
be patient with the staff team when asking for more detailed elaboration of existing lore, proposing new ideas, and/or requesting the results of a character's research. Characters who are newly accepted should also not expect to immediately make discoveries, even if their app establishes that they have been researching the particular topic in their past; we'd like to see in-thread efforts which will be rewarded accordingly.
We fully intend to drip-feed new revelations as the site progresses, particularly if certain characters are putting in the effort to
find those revelations. If you are curious about what these rules apply to or what aspects of the lore you can dig further into, feel free to get in contact with staff!
How does the afterlife work, if at all, in the setting?
The concept of the afterlife, and by extension 'the soul' has been highly contested over the centuries, largely because it is something that cannot be definitively proven or disproven. Celebrant doctrine makes no argument for or against it, preferring to focus on maintaining orderly conduct during one's life and viewing death as a concept as chaotic and not worth speaking on. The academic community, and so Astoria through affiliation, has generally concluded that both 'the soul' and the afterlife are fictitious. Of note, though, demon bindings have brought up questions of the validity of at least 'the soul'. Demons are not shy in referring to the 'souls' of humanity, specifically in regards to their promised terrible fate, though it is unclear if this confirms 'the soul's' existence or simply a matter of communicating an idea of 'the self'. Do the souls of the dead haunt the earth in the form of ghosts? No one has ever seen - but then, no one had seen demons in the world before The Diablerie, either.
With no major factions in Lestre painting a specific image of what a life beyond would look like, individuals may believe or disbelieve in their own ways, and those who believe that death is not the end tend to have highly personalized and wildly different interpretations of what that entails. Out of character, because such speculation can be neither proven nor disproven, this means characters
will not be able to discover it in research.
Can my character be killed off on this site?
The world of Astoria is a dangerous place, and death is an ever-present specter that looms over the town - so the answer is
yes, but with caveats. You are always allowed to kill your own character when you feel their narrative arc has reached a satisfying conclusion, but you are required to obtain OOC permission to kill another person's character. Additionally, while staff will never kill a player's character without warning, some site events will be injury-enabled, and we will clearly signpost when taking certain foolish actions will result in unavoidably fatal consequences!